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About Us
Mission Statement:
High Content Games was founded on the premise that board games - real, enjoyable, play them for fun board games - are also useful for intellectual stimulation and academic enrichment. By their very nature, games require cognitive engagement and thus are de facto "educational." Educational games defined as a genre, though, are designed to be didactic first and entertaining second. They are not often choosen to be played in leisure time. The founders saw that many regular, entertainment-first board games also had a depth of content and intellectual stimulation that would appeal to audiences seeking such enrichment that had not necessarily considered games as a possible source. The term "High Content Games" was coined to describe such games.
High Content Games markets to educational institutions, homeschoolers, the gifted community, the special needs community, and life-long learners. Games offer a unique opportunity for an active learning experience that is often hard to reproduce short of real-world exposure. It is very difficult and costly to tour modern day Rome and of course impossible to travel back in time to experience Rome at the height of its glory. Reading books and watching video about Rome are the standard methodologies for learning about Rome. Games add the forgotten dimension of experiential learning. Reading about the political intrigue in the Roman Senate is interesting but actively participating in that political intrigue by playing a 4-player card game simulating the Roman Senate complete with historically accurate characters and controversial issues is an experience. Experiential learning is valued for its ability to hold interest and leave a lasting impression. Such is the benefit of games.
Biographies:
President and CEO Maureen Reed is a former United States Army officer, paralegal, web developer, homeschooler and mother. She was inspired to form High Content Games after walking around the Origins Gaming Expo and realizing that so many of the games she saw would be useful in homeschooling her game-loving son. As a gamer, she is a family traditionalist. Simple, fast table-top games for all ages appeal most to her. Her favorite game is "10 Days in Africa" by Alan R. Moon, published by Out of the Box.
Vice-President Michael T. Reed is a graduate of the United States Military Academy at West Point and a veteran of the United States Army. He holds a Masters degree in Systems Management from the University of Southern California. His "day job" is as a Project Manager for an international mechanical engineering firm, but his gaming resume is even deeper. He was hooked on gaming when his grandmother bought him Avalon Hill's "Midway" for his 9th birthday. Since then, he has founded several gaming groups, managed the PointCon convention at West Point and the March Madness tournaments for Advanced Squad Leader (ASL) in Kansas City, was Secretary of the North American Society of Ancient and Medieval Wargamers, and was Vice-President of Kinetic Energy Productions which published an ASL magazine still holding high status in the ASL community. He has playtested and developed several wargames. Currently he is designing and developing a Korean War module for ASL under Multi-Man Publishing and a Panama Canal board game for High Content Games. Mike is a wargamer at heart but manages to play just about every game that comes to his attention.
Contact Info:
| Send correspondence to: |
High Content Games, Inc.
P.O. Box 932
Batavia, IL 60510
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| Send packages to: |
High Content Games, Inc.
500 N. Kirk Road, #435
Batavia, IL 60510
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| Phone: |
(913) 284-6191 |
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